remove default player from headless mode

This commit is contained in:
MihailRis
2024-12-11 00:31:08 +03:00
parent 3c2eb30a29
commit c67f158e62
8 changed files with 65 additions and 42 deletions
+24 -15
View File
@@ -6,6 +6,7 @@
#include "engine.hpp"
#include "files/WorldFiles.hpp"
#include "objects/Entities.hpp"
#include "objects/Players.hpp"
#include "physics/Hitbox.hpp"
#include "settings.hpp"
#include "world/Level.hpp"
@@ -23,34 +24,42 @@ LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr
)),
chunks(std::make_unique<ChunksController>(
*level, settings.chunks.padding.get()
)),
player(std::make_unique<PlayerController>(
settings, level.get(), blocks.get()
)) {
if (!engine->isHeadless()) {
player = std::make_unique<PlayerController>(
settings, level.get(), level->players->get(0), blocks.get()
);
}
scripting::on_world_load(this);
}
void LevelController::update(float delta, bool input, bool pause) {
glm::vec3 position = player->getPlayer()->getPosition();
level->loadMatrix(
position.x,
position.z,
settings.chunks.loadDistance.get() + settings.chunks.padding.get() * 2
);
chunks->update(
settings.chunks.loadSpeed.get(), settings.chunks.loadDistance.get(),
floordiv(position.x, CHUNK_W), floordiv(position.z, CHUNK_D)
);
if (player) {
glm::vec3 position = player->getPlayer()->getPosition();
level->loadMatrix(
position.x,
position.z,
settings.chunks.loadDistance.get() + settings.chunks.padding.get() * 2
);
chunks->update(
settings.chunks.loadSpeed.get(), settings.chunks.loadDistance.get(),
floordiv(position.x, CHUNK_W), floordiv(position.z, CHUNK_D)
);
}
if (!pause) {
// update all objects that needed
blocks->update(delta);
player->update(delta, input, pause);
if (player) {
player->update(delta, input);
}
level->entities->updatePhysics(delta);
level->entities->update(delta);
}
level->entities->clean();
player->postUpdate(delta, input, pause);
if (player) {
player->postUpdate(delta, input, pause);
}
}
void LevelController::saveWorld() {