remove default player from headless mode
This commit is contained in:
@@ -71,9 +71,21 @@ class PlayerController {
|
||||
voxel* updateSelection(float maxDistance);
|
||||
public:
|
||||
PlayerController(
|
||||
const EngineSettings& settings, Level* level, BlocksController* blocksController
|
||||
const EngineSettings& settings,
|
||||
Level* level,
|
||||
Player* player,
|
||||
BlocksController* blocksController
|
||||
);
|
||||
void update(float delta, bool input, bool pause);
|
||||
|
||||
/// @brief Called after blocks update if not paused
|
||||
/// @param delta delta time
|
||||
/// @param input process user input
|
||||
void update(float delta, bool input);
|
||||
|
||||
/// @brief Called after whole level update
|
||||
/// @param delta delta time
|
||||
/// @param input process user input
|
||||
/// @param pause is game paused
|
||||
void postUpdate(float delta, bool input, bool pause);
|
||||
Player* getPlayer();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user