dark overlay is an ui element now
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@@ -42,6 +42,7 @@ class HudRenderer {
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std::shared_ptr<InventoryView> hotbarView;
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std::shared_ptr<InventoryView> inventoryView;
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std::shared_ptr<gui::UINode> debugPanel;
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std::shared_ptr<gui::Panel> darkOverlay;
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std::unique_ptr<InventoryInteraction> interaction;
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std::shared_ptr<SlotView> grabbedItemView;
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gui::GUI* gui;
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@@ -57,7 +58,6 @@ public:
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~HudRenderer();
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void update(bool hudVisible);
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void drawOverlay(const GfxContext& context);
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void draw(const GfxContext& context);
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void drawDebug(int fps);
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