items: on_use event
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@@ -205,14 +205,52 @@ void PlayerController::updateControls(float delta){
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player->updateInput(level, input, delta);
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}
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static int determine_rotation(Block* def, glm::ivec3& norm, glm::vec3& camDir) {
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if (def && def->rotatable){
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const std::string& name = def->rotations.name;
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if (name == "pipe") {
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if (norm.x < 0.0f) return BLOCK_DIR_WEST;
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else if (norm.x > 0.0f) return BLOCK_DIR_EAST;
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else if (norm.y > 0.0f) return BLOCK_DIR_UP;
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else if (norm.y < 0.0f) return BLOCK_DIR_DOWN;
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else if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
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else if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
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}
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else if (name == "pane") {
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if (abs(camDir.x) > abs(camDir.z)){
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if (camDir.x > 0.0f) return BLOCK_DIR_EAST;
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if (camDir.x < 0.0f) return BLOCK_DIR_WEST;
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}
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if (abs(camDir.x) < abs(camDir.z)){
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if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH;
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if (camDir.z < 0.0f) return BLOCK_DIR_NORTH;
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}
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}
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}
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return 0;
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}
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static void pick_block(ContentIndices* indices, Chunks* chunks, Player* player, int x, int y, int z) {
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Block* block = indices->getBlockDef(chunks->get(x,y,z)->id);
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itemid_t id = block->rt.pickingItem;
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auto inventory = player->getInventory();
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size_t slotid = inventory->findSlotByItem(id, 0, 10);
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if (slotid == Inventory::npos) {
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slotid = player->getChosenSlot();
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} else {
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player->setChosenSlot(slotid);
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}
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ItemStack& stack = inventory->getSlot(slotid);
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if (stack.getItemId() != id) {
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stack.set(ItemStack(id, 1));
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}
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}
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void PlayerController::updateInteraction(){
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auto indices = level->content->getIndices();
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Chunks* chunks = level->chunks.get();
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Lighting* lighting = level->lighting.get();
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Camera* camera = player->camera.get();
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glm::vec3 end;
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glm::ivec3 iend;
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glm::ivec3 norm;
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bool xkey = Events::pressed(keycode::X);
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bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
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@@ -223,11 +261,19 @@ void PlayerController::updateInteraction(){
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if (xkey) {
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maxDistance *= 20.0f;
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}
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auto inventory = player->getInventory();
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ItemStack& stack = inventory->getSlot(player->getChosenSlot());
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ItemDef* item = indices->getItemDef(stack.getItemId());
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voxel* vox = chunks->rayCast(camera->position,
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camera->front,
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maxDistance,
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end, norm, iend);
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glm::vec3 end;
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glm::ivec3 iend;
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glm::ivec3 norm;
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voxel* vox = chunks->rayCast(
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camera->position,
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camera->front,
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maxDistance,
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end, norm, iend
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);
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if (vox != nullptr){
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player->selectedVoxel = *vox;
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selectedBlockId = vox->id;
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@@ -238,50 +284,31 @@ void PlayerController::updateInteraction(){
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int x = iend.x;
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int y = iend.y;
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int z = iend.z;
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uint8_t states = 0;
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auto inventory = player->getInventory();
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ItemStack& stack = inventory->getSlot(player->getChosenSlot());
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ItemDef* item = indices->getItemDef(stack.getItemId());
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Block* def = indices->getBlockDef(item->rt.placingBlock);
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if (def && def->rotatable){
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const std::string& name = def->rotations.name;
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if (name == "pipe") {
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if (norm.x < 0.0f) states = BLOCK_DIR_WEST;
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else if (norm.x > 0.0f) states = BLOCK_DIR_EAST;
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else if (norm.y > 0.0f) states = BLOCK_DIR_UP;
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else if (norm.y < 0.0f) states = BLOCK_DIR_DOWN;
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else if (norm.z > 0.0f) states = BLOCK_DIR_NORTH;
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else if (norm.z < 0.0f) states = BLOCK_DIR_SOUTH;
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} else if (name == "pane") {
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glm::vec3 vec = camera->dir;
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if (abs(vec.x) > abs(vec.z)){
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if (vec.x > 0.0f) states = BLOCK_DIR_EAST;
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if (vec.x < 0.0f) states = BLOCK_DIR_WEST;
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}
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if (abs(vec.x) < abs(vec.z)){
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if (vec.z > 0.0f) states = BLOCK_DIR_SOUTH;
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if (vec.z < 0.0f) states = BLOCK_DIR_NORTH;
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}
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}
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}
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uint8_t states = determine_rotation(def, norm, camera->dir);
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if (lclick) {
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if (!input.shift && item->rt.funcsset.on_block_break_by) {
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if (scripting::on_item_break_block(player.get(), item, x, y, z))
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return;
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}
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if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
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if (scripting::on_item_break_block(player.get(), item, x, y, z))
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return;
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}
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Block* target = indices->getBlockDef(vox->id);
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if (lclick && target->breakable){
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blocksController->breakBlock(player.get(), target, x, y, z);
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}
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if (rclick) {
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if (!input.shift && item->rt.funcsset.on_use_on_block) {
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if (scripting::on_item_use_on_block(player.get(), item, x, y, z))
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return;
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}
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if (rclick && !input.shift) {
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bool preventDefault = false;
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if (item->rt.funcsset.on_use) {
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preventDefault |= scripting::on_item_use(player.get(), item);
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}
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if (item->rt.funcsset.on_use_on_block) {
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preventDefault |= scripting::on_item_use_on_block(player.get(), item, x, y, z);
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}
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if (preventDefault) {
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return;
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}
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}
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if (def && rclick){
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if (!input.shift && target->rt.funcsset.oninteract) {
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@@ -316,25 +343,18 @@ void PlayerController::updateInteraction(){
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}
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}
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}
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if (Events::jactive(BIND_PLAYER_PICK)){
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Block* block = indices->getBlockDef(chunks->get(x,y,z)->id);
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itemid_t id = block->rt.pickingItem;
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auto inventory = player->getInventory();
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size_t slotid = inventory->findSlotByItem(id, 0, 10);
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if (slotid == Inventory::npos) {
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slotid = player->getChosenSlot();
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} else {
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player->setChosenSlot(slotid);
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}
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ItemStack& stack = inventory->getSlot(slotid);
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if (stack.getItemId() != id) {
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stack.set(ItemStack(id, 1));
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}
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if (Events::jactive(BIND_PLAYER_PICK)) {
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pick_block(indices, chunks, player.get(), x, y, z);
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}
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} else {
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selectedBlockId = -1;
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selectedBlockStates = 0;
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}
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if (rclick) {
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if (item->rt.funcsset.on_use) {
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scripting::on_item_use(player.get(), item);
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}
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}
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}
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Player* PlayerController::getPlayer() {
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