Refactor
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+20
-8
@@ -29,9 +29,13 @@
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#include "files/files.h"
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#include "files/engine_paths.h"
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#include "content/Content.h"
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#include "content/ContentPack.h"
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#include "content/ContentLoader.h"
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#include "frontend/locale/langs.h"
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#include "definitions.h"
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using std::unique_ptr;
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using std::shared_ptr;
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using std::string;
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@@ -40,12 +44,24 @@ using std::filesystem::path;
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using glm::vec3;
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using gui::GUI;
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Engine::Engine(EngineSettings& settings, EnginePaths* paths, Content* content)
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: settings(settings), content(content), paths(paths) {
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Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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: settings(settings), paths(paths) {
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if (Window::initialize(settings.display)){
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throw initialize_error("could not initialize window");
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}
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Shader::preprocessor->setLibFolder(paths->getResources()/path("shaders/lib"));
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auto resdir = paths->getResources();
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contentPacks.push_back({"base", resdir/path("content/base")});
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{
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ContentBuilder contentBuilder;
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setup_definitions(&contentBuilder);
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for (auto& pack : contentPacks) {
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ContentLoader loader(pack.folder);
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loader.load(&contentBuilder);
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}
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content.reset(contentBuilder.build());
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}
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Shader::preprocessor->setLibFolder(paths->getResources()/path("shaders/lib"));
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assets = new Assets();
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std::cout << "-- loading assets" << std::endl;
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@@ -61,10 +77,6 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths, Content* content)
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}
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Audio::initialize();
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gui = new GUI();
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auto resdir = paths->getResources();
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contentPacks.push_back(ContentPack("base", resdir/path("content/base")));
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if (settings.ui.language == "auto") {
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settings.ui.language = platform::detect_locale();
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}
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@@ -145,7 +157,7 @@ void Engine::setScreen(shared_ptr<Screen> screen) {
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}
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const Content* Engine::getContent() const {
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return content;
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return content.get();
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}
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vector<ContentPack>& Engine::getContentPacks() {
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