Refactor
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+5
-19
@@ -12,13 +12,6 @@
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#include "files/files.h"
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#include "files/settings_io.h"
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#include "files/engine_paths.h"
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#include "content/Content.h"
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#include "content/ContentLoader.h"
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#include "coders/png.h"
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#include "graphics/Atlas.h"
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#include "graphics/ImageData.h"
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#include "util/command_line.h"
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using std::filesystem::path;
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@@ -29,13 +22,6 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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platform::configure_encoding();
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ContentBuilder contentBuilder;
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setup_definitions(&contentBuilder);
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// TODO: implement worlds indexing
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ContentLoader loader(paths.getResources()/path("content/base"));
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loader.load(&contentBuilder);
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std::unique_ptr<Content> content(contentBuilder.build());
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try {
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EngineSettings settings;
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toml::Wrapper wrapper = create_wrapper(settings);
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@@ -44,16 +30,16 @@ int main(int argc, char** argv) {
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path controls_file = platform::get_controls_file();
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if (std::filesystem::is_regular_file(settings_file)) {
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std::cout << "-- loading settings" << std::endl;
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std::string content = files::read_string(settings_file);
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toml::Reader reader(&wrapper, settings_file.string(), content);
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std::string text = files::read_string(settings_file);
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toml::Reader reader(&wrapper, settings_file.string(), text);
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reader.read();
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}
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Engine engine(settings, &paths, content.get());
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Engine engine(settings, &paths);
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setup_bindings();
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if (std::filesystem::is_regular_file(controls_file)) {
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std::cout << "-- loading controls" << std::endl;
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std::string content = files::read_string(controls_file);
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load_controls(controls_file.string(), content);
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std::string text = files::read_string(controls_file);
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load_controls(controls_file.string(), text);
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}
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engine.mainloop();
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