add 'angle_spread' property

This commit is contained in:
MihailRis
2024-12-23 16:04:48 +03:00
parent 90b1f63406
commit c6de7f62fe
5 changed files with 28 additions and 4 deletions
+15 -2
View File
@@ -91,10 +91,23 @@ void ParticlesRenderer::renderParticles(const Camera& camera, float delta) {
}
float scale = 1.0f + ((particle.random ^ 2628172) % 1000) *
0.001f * preset.sizeSpread;
glm::vec3 localRight = right;
glm::vec3 localUp = preset.globalUpVector ? glm::vec3(0, 1, 0) : up;
float angle = particle.angle;
if (glm::abs(angle) >= 0.005f) {
glm::vec3 rotatedRight(glm::cos(angle), -glm::sin(angle), 0.0f);
glm::vec3 rotatedUp(glm::sin(angle), glm::cos(angle), 0.0f);
localRight = right * rotatedRight.x + localUp * rotatedRight.y +
camera.front * rotatedRight.z;
localUp = right * rotatedUp.x + localUp * rotatedUp.y +
camera.front * rotatedUp.z;
}
batch->quad(
particle.position,
right,
preset.globalUpVector ? glm::vec3(0, 1, 0) : up,
localRight,
localUp,
preset.size * scale,
light,
glm::vec3(1.0f),