hud.showOverlay
This commit is contained in:
@@ -65,6 +65,19 @@ static int l_hud_open_block(lua_State* L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_hud_show_overlay(lua_State* L) {
|
||||
const char* name = lua_tostring(L, 1);
|
||||
bool playerInventory = lua_toboolean(L, 2);
|
||||
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
if (layout == nullptr) {
|
||||
luaL_error(L, "there is no ui layout '%s'", name);
|
||||
}
|
||||
scripting::hud->showOverlay(layout, playerInventory);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
@@ -91,6 +104,7 @@ const luaL_Reg hudlib [] = {
|
||||
{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
|
||||
{"open_block", lua_wrap_errors<l_hud_open_block>},
|
||||
{"open_permanent", lua_wrap_errors<l_hud_open_permanent>},
|
||||
{"show_overlay", lua_wrap_errors<l_hud_show_overlay>},
|
||||
{"close", lua_wrap_errors<l_hud_close>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user