voxels/
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@@ -4,7 +4,7 @@
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#include <constants.hpp>
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#include <content/Content.hpp>
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#include "../../frontend/ContentGfxCache.hpp"
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#include "../../voxels/Block.hpp"
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#include <voxels/Block.hpp>
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include <graphics/core/Atlas.hpp>
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@@ -4,10 +4,10 @@
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#include "../../maths/UVRegion.hpp"
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#include <constants.hpp>
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#include <content/Content.hpp>
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#include "../../voxels/Block.hpp"
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#include "../../voxels/Chunk.hpp"
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#include "../../voxels/VoxelsVolume.hpp"
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#include "../../voxels/ChunksStorage.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/VoxelsVolume.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include "../../lighting/Lightmap.hpp"
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#include "../../frontend/ContentGfxCache.hpp"
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#include <settings.hpp>
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@@ -5,7 +5,7 @@
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#include <vector>
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#include <memory>
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#include <glm/glm.hpp>
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#include "../../voxels/voxel.hpp"
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#include <voxels/voxel.hpp>
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#include <typedefs.hpp>
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class Content;
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@@ -2,7 +2,7 @@
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#include "BlocksRenderer.hpp"
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#include <debug/Logger.hpp>
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#include <graphics/core/Mesh.hpp>
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#include "../../voxels/Chunk.hpp"
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#include <voxels/Chunk.hpp>
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#include "../../world/Level.hpp"
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#include <settings.hpp>
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@@ -7,8 +7,8 @@
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include "../../voxels/Block.hpp"
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#include "../../voxels/ChunksStorage.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include <util/ThreadPool.hpp>
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class Mesh;
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@@ -6,7 +6,7 @@
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#include <graphics/core/Texture.hpp>
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#include <assets/Assets.hpp>
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#include "../../window/Window.hpp"
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#include "../../voxels/Chunks.hpp"
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#include <voxels/Chunks.hpp>
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#include "../../lighting/Lightmap.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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@@ -22,9 +22,9 @@
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include <settings.hpp>
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#include "../../voxels/Block.hpp"
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#include "../../voxels/Chunk.hpp"
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#include "../../voxels/Chunks.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../../world/Level.hpp"
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