voxels/
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@@ -3,10 +3,10 @@
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#include "LightSolver.hpp"
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#include "Lightmap.hpp"
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#include <content/Content.hpp>
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#include "../voxels/Chunks.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/voxel.hpp"
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#include "../voxels/Block.hpp"
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#include <voxels/Chunks.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/voxel.hpp>
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#include <voxels/Block.hpp>
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LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
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: contentIds(contentIds),
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