voxels/
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@@ -2,10 +2,10 @@
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#include "../../../lighting/Lighting.hpp"
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#include "../../../logic/BlocksController.hpp"
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#include "../../../logic/LevelController.hpp"
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Chunk.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/voxel.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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@@ -7,7 +7,7 @@
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#include <objects/Player.hpp>
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#include <objects/rigging.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include <voxels/Chunks.hpp>
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#include "../../../window/Camera.hpp"
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using namespace scripting;
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@@ -11,9 +11,9 @@
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#include "../../../logic/BlocksController.hpp"
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#include <objects/Player.hpp>
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#include <util/stringutil.hpp>
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/voxel.hpp"
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#include <voxels/Block.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/voxel.hpp>
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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