voxels/
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+3
-3
@@ -10,9 +10,9 @@
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <settings.hpp>
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/ChunksStorage.hpp"
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include "../window/Camera.hpp"
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#include "LevelEvents.hpp"
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#include "World.hpp"
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@@ -1,6 +1,6 @@
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#include "LevelEvents.hpp"
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#include "../voxels/Chunk.hpp"
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#include <voxels/Chunk.hpp>
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using std::vector;
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+3
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@@ -12,9 +12,9 @@
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include <settings.hpp>
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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#include "../voxels/ChunksStorage.hpp"
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include "../world/WorldGenerators.hpp"
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#include "Level.hpp"
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@@ -3,8 +3,8 @@
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#include <iostream>
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#include <content/Content.hpp>
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#include "../voxels/FlatWorldGenerator.hpp"
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#include "../voxels/WorldGenerator.hpp"
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#include <voxels/FlatWorldGenerator.hpp>
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#include <voxels/WorldGenerator.hpp>
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std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
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std::vector<std::string> ids;
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@@ -5,7 +5,7 @@
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#include <string>
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#include <vector>
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#include "../voxels/WorldGenerator.hpp"
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#include <voxels/WorldGenerator.hpp>
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class Content;
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