rename chunk_inventories_map to ChunkInventoriesMap
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@@ -117,7 +117,7 @@ void WorldRegions::put(
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}
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static std::unique_ptr<ubyte[]> write_inventories(
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const chunk_inventories_map& inventories, uint32_t& datasize
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const ChunkInventoriesMap& inventories, uint32_t& datasize
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) {
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ByteBuilder builder;
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builder.putInt32(inventories.size());
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@@ -135,8 +135,8 @@ static std::unique_ptr<ubyte[]> write_inventories(
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return data;
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}
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static chunk_inventories_map load_inventories(const ubyte* src, uint32_t size) {
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chunk_inventories_map inventories;
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static ChunkInventoriesMap load_inventories(const ubyte* src, uint32_t size) {
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ChunkInventoriesMap inventories;
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ByteReader reader(src, size);
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auto count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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@@ -238,7 +238,7 @@ std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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return Lightmap::decode(data.get());
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}
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chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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ChunkInventoriesMap WorldRegions::fetchInventories(int x, int z) {
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uint32_t bytesSize;
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uint32_t srcSize;
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auto bytes = layers[REGION_LAYER_INVENTORIES].getData(x, z, bytesSize, srcSize);
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@@ -216,7 +216,7 @@ public:
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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ChunkInventoriesMap fetchInventories(int x, int z);
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BlocksMetadata getBlocksData(int x, int z);
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