add particles.emit(...) (WIP)

This commit is contained in:
MihailRis
2024-11-03 16:01:07 +03:00
parent 9728c674fc
commit c8187c5f25
14 changed files with 125 additions and 47 deletions
+6 -10
View File
@@ -12,18 +12,17 @@
Emitter::Emitter(
const Level& level,
std::variant<glm::vec3, entityid_t> origin,
Particle prototype,
ParticlesPreset preset,
const Texture* texture,
float spawnInterval,
const UVRegion& region,
int count
)
: level(level),
origin(std::move(origin)),
prototype(std::move(prototype)),
prototype({this, 0, glm::vec3(), preset.velocity, preset.lifetime, region}),
texture(texture),
spawnInterval(spawnInterval),
count(count),
preset() {
preset(std::move(preset)) {
this->prototype.emitter = this;
}
@@ -36,6 +35,7 @@ void Emitter::update(
const glm::vec3& cameraPosition,
std::vector<Particle>& particles
) {
const float spawnInterval = preset.spawnInterval;
if (count == 0 || (count == -1 && spawnInterval < FLT_EPSILON)) {
return;
}
@@ -67,7 +67,7 @@ void Emitter::update(
particle.emitter = this;
particle.random = random.rand32();
particle.position = position;
particle.velocity += glm::ballRand(1.0f) * explosion;
particle.velocity += glm::ballRand(1.0f) * preset.explosion;
particles.push_back(std::move(particle));
timer -= spawnInterval;
if (count > 0) {
@@ -76,10 +76,6 @@ void Emitter::update(
}
}
void Emitter::setExplosion(const glm::vec3& magnitude) {
explosion = magnitude;
}
bool Emitter::isDead() const {
return count == 0;
}
+6 -11
View File
@@ -31,24 +31,22 @@ struct Particle {
class Texture;
using EmitterOrigin = std::variant<glm::vec3, entityid_t>;
class Emitter {
const Level& level;
/// @brief Static position or entity
std::variant<glm::vec3, entityid_t> origin;
EmitterOrigin origin;
/// @brief Particle prototype
Particle prototype;
/// @brief Particle
const Texture* texture;
/// @brief Particles spawn interval
float spawnInterval;
/// @brief Number of particles should be spawned before emitter deactivation.
/// -1 is infinite.
int count;
/// @brief Spawn timer used to determine number of particles
/// to spawn on update. May be innacurate.
float timer = 0.0f;
/// @brief Random velocity magnitude applying to spawned particles.
glm::vec3 explosion {8.0f};
util::PseudoRandom random;
public:
@@ -57,9 +55,9 @@ public:
Emitter(
const Level& level,
std::variant<glm::vec3, entityid_t> origin,
Particle prototype,
ParticlesPreset preset,
const Texture* texture,
float spawnInterval,
const UVRegion& region,
int count
);
@@ -77,10 +75,7 @@ public:
const glm::vec3& cameraPosition,
std::vector<Particle>& particles
);
/// @brief Set initial random velocity magitude
void setExplosion(const glm::vec3& magnitude);
/// @return true if the emitter has spawned all particles
bool isDead() const;
};
+9 -15
View File
@@ -1,7 +1,6 @@
#include "ParticlesRenderer.hpp"
#include "assets/Assets.hpp"
#include "assets/assets_util.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/render/MainBatch.hpp"
@@ -18,17 +17,7 @@ ParticlesRenderer::ParticlesRenderer(
)
: batch(std::make_unique<MainBatch>(1024)),
level(level),
settings(settings) {
auto region = util::get_texture_region(assets, "blocks:grass_side", "");
emitters.push_back(std::make_unique<Emitter>(
level,
glm::vec3(0, 80, 0),
Particle {nullptr, 0, glm::vec3(), glm::vec3(), 5.0f, region.region},
region.texture,
0.002f,
-1
));
}
settings(settings) {}
ParticlesRenderer::~ParticlesRenderer() = default;
@@ -68,21 +57,22 @@ void ParticlesRenderer::renderParticles(const Camera& camera, float delta) {
auto iter = vec.begin();
while (iter != vec.end()) {
auto& particle = *iter;
auto& preset = particle.emitter->preset;
update_particle(particle, delta, chunks);
glm::vec4 light(1, 1, 1, 0);
if (particle.emitter->preset.lighting) {
if (preset.lighting) {
light = MainBatch::sampleLight(
particle.position, chunks, backlight
);
light *= 0.8f + (particle.random % 200) * 0.001f;
light *= 0.9f + (particle.random % 100) * 0.001f;
}
batch->quad(
particle.position,
right,
up,
glm::vec2(0.3f),
preset.size,
light,
glm::vec3(1.0f),
particle.region
@@ -128,3 +118,7 @@ void ParticlesRenderer::render(const Camera& camera, float delta) {
iter++;
}
}
void ParticlesRenderer::add(std::unique_ptr<Emitter> emitter) {
emitters.push_back(std::move(emitter));
}
@@ -31,6 +31,8 @@ public:
void render(const Camera& camera, float delta);
void add(std::unique_ptr<Emitter> emitter);
static size_t visibleParticles;
static size_t aliveEmitters;
};
+5
View File
@@ -44,6 +44,7 @@
#include "ChunksRenderer.hpp"
#include "ModelBatch.hpp"
#include "Skybox.hpp"
#include "Emitter.hpp"
bool WorldRenderer::showChunkBorders = false;
bool WorldRenderer::showEntitiesDebug = false;
@@ -534,6 +535,10 @@ void WorldRenderer::drawBorders(
lineBatch->flush();
}
void WorldRenderer::addEmitter(std::unique_ptr<Emitter> emitter) {
particles->add(std::move(emitter));
}
void WorldRenderer::clear() {
renderer->clear();
}
+3 -2
View File
@@ -8,8 +8,6 @@
#include <glm/glm.hpp>
#include "Emitter.hpp"
class Level;
class Player;
class Camera;
@@ -27,6 +25,7 @@ class PostProcessing;
class DrawContext;
class ModelBatch;
class Assets;
class Emitter;
struct EngineSettings;
namespace model {
@@ -109,5 +108,7 @@ public:
bool pause
);
void addEmitter(std::unique_ptr<Emitter> emitter);
void clear();
};