add particles.emit(...) (WIP)
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@@ -4,17 +4,32 @@
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dv::value ParticlesPreset::serialize() const {
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auto root = dv::object();
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root["texture"] = texture;
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root["collision"] = collision;
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root["lighting"] = lighting;
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root["max_distance"] = maxDistance;
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root["spawn_interval"] = spawnInterval;
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root["lifetime"] = lifetime;
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root["acceleration"] = dv::to_value(acceleration);
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root["explosion"] = dv::to_value(explosion);
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root["size"] = dv::to_value(size);
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return root;
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}
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void ParticlesPreset::deserialize(const dv::value& src) {
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src.at("texture").get(texture);
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src.at("collision").get(collision);
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src.at("lighting").get(lighting);
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src.at("max_distance").get(maxDistance);
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src.at("spawn_interval").get(spawnInterval);
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src.at("lifetime").get(lifetime);
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if (src.has("acceleration")) {
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dv::get_vec(src["acceleration"], acceleration);
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}
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if (src.has("size")) {
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dv::get_vec(src["size"], size);
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}
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if (src.has("explosion")) {
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dv::get_vec(src["explosion"], explosion);
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}
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}
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