fix: optimization: PVS-Studio warning V807
Created references to avoid using repeated expressions, improving performance across multiple instances. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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committed by
MihailRis
parent
52905ff27b
commit
c858913a2f
@@ -113,21 +113,22 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
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void ChunksController::createChunk(int x, int z) {
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auto chunk = level->chunksStorage->create(x, z);
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chunks->putChunk(chunk);
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auto& chunkFlags = chunk->flags;
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if (!chunk->flags.loaded) {
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if (!chunkFlags.loaded) {
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generator->generate(
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chunk->voxels, x, z,
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level->getWorld()->getSeed()
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);
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chunk->flags.unsaved = true;
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chunkFlags.unsaved = true;
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}
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chunk->updateHeights();
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if (!chunk->flags.loadedLights) {
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if (!chunkFlags.loadedLights) {
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Lighting::prebuildSkyLight(
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chunk.get(), level->content->getIndices()
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);
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}
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chunk->flags.loaded = true;
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chunk->flags.ready = true;
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chunkFlags.loaded = true;
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chunkFlags.ready = true;
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}
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@@ -47,11 +47,12 @@ void LevelController::update(float delta, bool input, bool pause) {
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player->postUpdate(delta, input, pause);
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// erease null pointers
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level->objects.erase(
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auto& objects = level->objects;
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objects.erase(
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std::remove_if(
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level->objects.begin(), level->objects.end(),
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objects.begin(), objects.end(),
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[](auto obj) { return obj == nullptr; }),
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level->objects.end()
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objects.end()
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);
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}
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