feat: loading entities (WIP)

This commit is contained in:
MihailRis
2024-07-05 22:51:03 +03:00
parent 08cc78289d
commit c8666910ce
16 changed files with 129 additions and 38 deletions
+9
View File
@@ -435,6 +435,15 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
return meta;
}
dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
uint32_t bytesSize;
const ubyte* data = getData(x, z, REGION_LAYER_ENTITIES, bytesSize);
if (data == nullptr) {
return nullptr;
}
return json::from_binary(data, bytesSize);
}
void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
if (getRegion(x, z, REGION_LAYER_VOXELS)) {
throw std::runtime_error("not implemented for in-memory regions");
+2
View File
@@ -5,6 +5,7 @@
#include "../typedefs.hpp"
#include "../util/BufferPool.hpp"
#include "../voxels/Chunk.hpp"
#include "../data/dynamic_fwd.hpp"
#include <mutex>
#include <memory>
@@ -185,6 +186,7 @@ public:
std::unique_ptr<ubyte[]> getChunk(int x, int z);
std::unique_ptr<light_t[]> getLights(int x, int z);
chunk_inventories_map fetchInventories(int x, int z);
dynamic::Map_sptr fetchEntities(int x, int z);
void processRegionVoxels(int x, int z, const regionproc& func);