feat: loading entities (WIP)
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@@ -81,7 +81,8 @@ namespace scripting {
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const EntityDef& def,
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entityid_t eid,
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const std::vector<std::unique_ptr<UserComponent>>& components,
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dynamic::Value args
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dynamic::Value args,
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dynamic::Map_sptr saved
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);
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bool on_entity_despawn(const EntityDef& def, const Entity& entity);
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bool on_entity_grounded(const Entity& entity, float force);
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