toml parser update + 'toml' module is built-in now
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@@ -12,6 +12,7 @@ class LevelController;
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class WorldRenderer;
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class TextureAnimator;
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class PostProcessing;
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class ContentPackRuntime;
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class Level;
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class LevelScreen : public Screen {
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@@ -27,6 +28,7 @@ class LevelScreen : public Screen {
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bool hudVisible = true;
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void updateHotkeys();
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void initializeContent();
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void initializePack(ContentPackRuntime* pack);
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public:
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LevelScreen(Engine* engine, std::unique_ptr<Level> level);
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~LevelScreen();
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