add biomes.json
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@@ -4,74 +4,7 @@ sea_level = 64
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-- 2 - humidity
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biome_parameters = 2
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biomes = {
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plains = {
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parameters = {
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{value=0.5, weight=0.6},
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{value=0.5, weight=0.6},
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},
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sea_layers = {
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{block="base:water", height=-1},
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},
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layers = {
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{block="base:grass_block", height=1, below_sea_level=false},
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{block="base:dirt", height=5, below_sea_level=false},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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},
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plant_chance = 0.3,
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plants = {
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{block="base:grass", weight=1},
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{block="base:flower", weight=0.03},
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},
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structure_chance = 0.0001,
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structures = {
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{name="tree0", weight=1},
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{name="tree1", weight=1},
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}
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},
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desert = {
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parameters = {
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{value=0.0, weight=0.1},
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{value=0.0, weight=0.1},
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},
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sea_layers = {
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{block="base:water", height=-1},
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},
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layers = {
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{block="base:sand", height=6},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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}
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},
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forest = {
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parameters = {
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{value=1.0, weight=1.0},
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{value=0.2, weight=0.5},
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},
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sea_layers = {
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{block="base:water", height=-1},
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},
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layers = {
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{block="base:grass_block", height=1, below_sea_level=false},
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{block="base:dirt", height=7, below_sea_level=false},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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},
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plant_chance = 0.4,
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plants = {
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{block="base:grass", weight=1},
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{block="base:flower", weight=0.03},
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},
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structure_chance = 0.032,
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structures = {
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{name="tree0", weight=1},
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{name="tree1", weight=1},
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{name="tree2", weight=1},
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{name="tower", weight=0.002},
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}
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}
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}
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biomes = json.parse(file.read("core:generators/default/biomes.json"))
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function place_structures(x, z, w, d, seed, hmap)
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local placements = {}
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