Gravity increased
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@@ -14,7 +14,7 @@ const float PLAYER_GROUND_DAMPING = 10.0f;
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const float PLAYER_AIR_DAMPING = 7.0f;
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const float FLIGHT_SPEED_MUL = 4.0f;
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const float CHEAT_SPEED_MUL = 5.0f;
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const float JUMP_FORCE = 7.0f;
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const float JUMP_FORCE = 8.0f;
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Player::Player(glm::vec3 position, float speed, Camera* camera) :
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speed(speed),
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