add 'u_lightDir' to main shader
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@@ -166,6 +166,7 @@ void WorldRenderer::setupWorldShader(
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shader->uniform1f("u_fogFactor", fogFactor);
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shader->uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
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shader->uniform1f("u_dayTime", level->getWorld()->getInfo().daytime);
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shader->uniform2f("u_lightDir", skybox->getLightDir());
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shader->uniform3f("u_cameraPos", camera.position);
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shader->uniform1i("u_cubemap", 1);
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