lua: inventory.clone

This commit is contained in:
MihailRis
2024-02-19 03:51:09 +03:00
parent 60902e69ba
commit cac963bd7b
5 changed files with 29 additions and 0 deletions
+11
View File
@@ -101,3 +101,14 @@ int l_inventory_unbind_block(lua_State* L) {
scripting::blocks->unbindInventory(x, y, z);
return 0;
}
int l_inventory_clone(lua_State* L) {
lua::luaint id = lua_tointeger(L, 1);
auto clone = scripting::level->inventories->clone(id);
if (clone == nullptr) {
lua_pushinteger(L, 0);
return 1;
}
lua_pushinteger(L, clone->getId());
return 1;
}
+2
View File
@@ -10,6 +10,7 @@ extern int l_inventory_add(lua_State* L);
extern int l_inventory_get_block(lua_State* L);
extern int l_inventory_bind_block(lua_State* L);
extern int l_inventory_unbind_block(lua_State* L);
extern int l_inventory_clone(lua_State* L);
static const luaL_Reg inventorylib [] = {
{"get", lua_wrap_errors<l_inventory_get>},
@@ -19,6 +20,7 @@ static const luaL_Reg inventorylib [] = {
{"get_block", lua_wrap_errors<l_inventory_get_block>},
{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
{"clone", lua_wrap_errors<l_inventory_clone>},
{NULL, NULL}
};