hud.open_block 4th overlay mode argument
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@@ -110,7 +110,7 @@ public:
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void setPause(bool pause);
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void openInventory();
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void openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inventory> blockInv);
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void openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inventory> blockInv, bool playerInventory);
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void closeInventory();
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void openPermanent(UiDocument* doc);
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