Common refactor
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@@ -38,7 +38,6 @@ public:
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void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
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void sprite(Sprite* sprite);
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void sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint);
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void blockSprite(float x, float y, float w, float h, const UVRegion regions[], glm::vec4 tint, glm::vec3 size=glm::vec3(1.0f, 1.0f, 1.0f));
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void point(float x, float y, float r, float g, float b, float a);
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void line(float x1, float y1, float x2, float y2, float r, float g, float b, float a);
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void rect(float x, float y,
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