add LuaGeneratorScript::loadStructures

This commit is contained in:
MihailRis
2024-09-21 01:32:38 +03:00
parent aa1fb26ea5
commit cba1a5c23e
6 changed files with 30 additions and 3 deletions
+6
View File
@@ -55,6 +55,12 @@ biomes = {
}
}
function load_structures()
local structures = {}
table.insert(structures, generation.load_structure("core:default.files/tree0"))
return structures
end
local function _generate_heightmap(x, y, w, h, seed, s)
local umap = Heightmap(w, h)
local vmap = Heightmap(w, h)
-1
View File
@@ -1,4 +1,3 @@
-- use for engine development tests
-- must be empty in release
-- must not be modified by content-packs
print(generation.load_structure("core:default.files/tree0"))