add LuaGeneratorScript::loadStructures
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@@ -55,6 +55,12 @@ biomes = {
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}
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}
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function load_structures()
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local structures = {}
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table.insert(structures, generation.load_structure("core:default.files/tree0"))
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return structures
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end
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local function _generate_heightmap(x, y, w, h, seed, s)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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