add LuaGeneratorScript::loadStructures

This commit is contained in:
MihailRis
2024-09-21 01:32:38 +03:00
parent aa1fb26ea5
commit cba1a5c23e
6 changed files with 30 additions and 3 deletions
+1 -1
View File
@@ -101,7 +101,7 @@ public:
virtual ~GeneratorScript() = default;
/// @brief Load all structures
//virtual std::vector<std::shared_ptr<VoxelStructure>> loadStructures() = 0;
virtual std::vector<std::shared_ptr<VoxelStructure>> loadStructures() = 0;
/// @brief Generates a heightmap with values in range 0..1
/// @param offset position of the heightmap in the world
+2
View File
@@ -46,6 +46,8 @@ WorldGenerator::WorldGenerator(
}
generateHeightmap(found->second.get(), x, z);
});
structures = def.script->loadStructures();
}
WorldGenerator::~WorldGenerator() {}
+1 -1
View File
@@ -62,7 +62,7 @@ class WorldGenerator {
/// @brief Chunk prototypes loading surround map
SurroundMap surroundMap;
std::vector<std::unique_ptr<VoxelStructure>> structures;
std::vector<std::shared_ptr<VoxelStructure>> structures;
/// @brief Generate chunk prototype (see ChunkPrototype)
/// @param x chunk position X divided by CHUNK_W