add LuaGeneratorScript::loadStructures
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@@ -101,7 +101,7 @@ public:
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virtual ~GeneratorScript() = default;
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/// @brief Load all structures
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//virtual std::vector<std::shared_ptr<VoxelStructure>> loadStructures() = 0;
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virtual std::vector<std::shared_ptr<VoxelStructure>> loadStructures() = 0;
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/// @brief Generates a heightmap with values in range 0..1
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/// @param offset position of the heightmap in the world
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