add LuaGeneratorScript::loadStructures
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@@ -62,7 +62,7 @@ class WorldGenerator {
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/// @brief Chunk prototypes loading surround map
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SurroundMap surroundMap;
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std::vector<std::unique_ptr<VoxelStructure>> structures;
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std::vector<std::shared_ptr<VoxelStructure>> structures;
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/// @brief Generate chunk prototype (see ChunkPrototype)
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/// @param x chunk position X divided by CHUNK_W
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