fix rare grass-only chunk meshes
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@@ -40,7 +40,9 @@ ChunksRenderer::ChunksRenderer(
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"chunks-render-pool",
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[=](){return std::make_shared<RendererWorker>(level, cache, settings);},
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[=](RendererResult& mesh){
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meshes[mesh.key] = mesh.renderer->createMesh();
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if (!mesh.renderer->isCancelled()) {
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meshes[mesh.key] = mesh.renderer->createMesh();
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}
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inwork.erase(mesh.key);
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}, settings->graphics.chunkMaxRenderers.get())
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{
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