Fog factor correction, small fixes

This commit is contained in:
MihailRis
2023-11-14 22:57:27 +03:00
parent f6c74dfb8b
commit ccbfaa3a86
5 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -115,7 +115,7 @@ void Engine::mainloop() {
level->update();
level->chunksController->update(settings.chunks.loadSpeed);
float fovFactor = 16.0f / (float)settings.chunks.loadDistance;
float fovFactor = 18.0f / (float)settings.chunks.loadDistance;
worldRenderer.draw(camera, occlusion, fovFactor, settings.fogCurve);
hud.draw();
if (level->player->debug) {