added content error message screen on world creation
This commit is contained in:
+10
-2
@@ -280,10 +280,18 @@ void create_new_world_panel(Engine* engine, PagesControl* menu) {
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std::cout << "world seed: " << seed << std::endl;
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std::cout << "world seed: " << seed << std::endl;
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auto folder = paths->getWorldsFolder()/fs::u8path(nameutf8);
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auto folder = paths->getWorldsFolder()/fs::u8path(nameutf8);
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try {
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engine->loadAllPacks();
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engine->loadContent();
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} catch (const std::runtime_error& error) {
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guiutil::alert(engine->getGUI(),
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langs::get(L"Content Error", L"menu")+
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L": "+util::str2wstr_utf8(error.what()));
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return;
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}
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fs::create_directories(folder);
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fs::create_directories(folder);
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engine->loadAllPacks();
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engine->loadContent();
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Level* level = World::create(
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Level* level = World::create(
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nameutf8, folder, seed,
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nameutf8, folder, seed,
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engine->getSettings(),
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engine->getSettings(),
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@@ -14,13 +14,11 @@
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#include "../../lighting/Lighting.h"
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#include "../../lighting/Lighting.h"
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#include "../../logic/BlocksController.h"
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#include "../../logic/BlocksController.h"
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#if (LUA_VERSION_NUM < 502)
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inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfuncs, int nup) {
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inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfuncs, int nup) {
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lua_newtable(L);
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lua_newtable(L);
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luaL_setfuncs(L, libfuncs, nup);
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luaL_setfuncs(L, libfuncs, nup);
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lua_setglobal(L, name);
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lua_setglobal(L, name);
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}
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}
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#endif
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/* == world library ==*/
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/* == world library ==*/
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static int l_world_get_day_time(lua_State* L) {
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static int l_world_get_day_time(lua_State* L) {
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