selection normal vector debug
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@@ -230,6 +230,7 @@ voxel* Chunks::rayCast(vec3 start,
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end.y += dy / float(subs);
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end.z += dz / float(subs);
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if (box.inside(end)) {
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end += iend;
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norm.x = norm.y = norm.z = 0.0f;
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if (steppedIndex == 0) norm.x = -stepx;
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if (steppedIndex == 1) norm.y = -stepy;
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