add skeleton debug view
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@@ -51,7 +51,7 @@ class WorldRenderer {
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/// @brief Render lines (selection and debug)
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/// @param camera active camera
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/// @param linesShader shader used
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void renderLines(Camera* camera, Shader* linesShader);
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void renderLines(Camera* camera, Shader* linesShader, const DrawContext& pctx);
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/// @brief Render all debug lines (chunks borders, coord system guides)
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/// @param context graphics context
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