implement nextEntityID save/load
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@@ -85,7 +85,8 @@ std::shared_ptr<UINode> create_debug_panel(
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L" visible: "+std::to_wstring(level->chunks->visible);
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}));
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panel->add(create_label([=]() {
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return L"entities: "+std::to_wstring(level->entities->size());
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return L"entities: "+std::to_wstring(level->entities->size())+L" next: "+
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std::to_wstring(level->entities->peekNextID());
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}));
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panel->add(create_label([=](){
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const auto& vox = player->selection.vox;
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