implement nextEntityID save/load
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@@ -26,6 +26,7 @@ Level::Level(
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entities(std::make_unique<Entities>(this)),
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settings(settings)
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{
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entities->setNextID(this->world->nextEntityId);
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auto inv = std::make_shared<Inventory>(
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this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
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);
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