fix on_block_interact & fix segfault after engine finished
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+1
-2
@@ -68,12 +68,11 @@ class Engine : public util::ObjectsKeeper {
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std::unique_ptr<cmd::CommandsInterpreter> interpreter;
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std::unique_ptr<network::Network> network;
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std::vector<std::string> basePacks;
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std::unique_ptr<gui::GUI> gui;
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uint64_t frame = 0;
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double lastTime = 0.0;
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double delta = 0.0;
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std::unique_ptr<gui::GUI> gui;
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void loadControls();
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void loadSettings();
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