fix on_block_interact & fix segfault after engine finished
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@@ -368,7 +368,7 @@ bool scripting::on_block_interact(
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Player* player, const Block& block, const glm::ivec3& pos
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) {
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std::string name = block.name + ".interact";
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return lua::emit_event(lua::get_main_state(), name, [pos, player](auto L) {
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auto result = lua::emit_event(lua::get_main_state(), name, [pos, player](auto L) {
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lua::pushivec_stack(L, pos);
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lua::pushinteger(L, player->getId());
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return 4;
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@@ -386,6 +386,7 @@ bool scripting::on_block_interact(
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);
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}
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}
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return result;
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}
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void scripting::on_player_tick(Player* player, int tps) {
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