update entity.spawn(...): now returns an Entity instead of id

This commit is contained in:
MihailRis
2024-06-29 21:10:23 +03:00
parent fc3994446a
commit d22948f45c
4 changed files with 8 additions and 6 deletions
+1
View File
@@ -4,4 +4,5 @@ end
function on_grounded()
entity.transform:set_rot(mat4.rotate({0, 1, 0}, math.random()*360))
entity:despawn()
end
+4 -4
View File
@@ -6,11 +6,11 @@ function on_hud_open()
local pid = hud.get_player()
local pvel = {player.get_vel(pid)}
local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
local eid = entity.spawn("base:drop", ppos)
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
__rigidbody.set_vel(eid, vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
__transform.set_rot(eid,
mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
local drop = entity.spawn("base:drop", ppos)
drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))
end)
end