update entity.spawn(...): now returns an Entity instead of id

This commit is contained in:
MihailRis
2024-06-29 21:10:23 +03:00
parent fc3994446a
commit d22948f45c
4 changed files with 8 additions and 6 deletions
+2 -2
View File
@@ -31,8 +31,8 @@ static int l_spawn(lua::State* L) {
auto defname = lua::tostring(L, 1);
auto& def = content->entities.require(defname);
auto pos = lua::tovec3(L, 2);
auto id = level->entities->spawn(def, pos);
return lua::pushinteger(L, id);
level->entities->spawn(def, pos);
return 1;
}
static int l_despawn(lua::State* L) {
+1
View File
@@ -271,6 +271,7 @@ scriptenv scripting::on_entity_spawn(const EntityDef& def, entityid_t eid, entit
lua::pushenv(L, *entityenv);
funcsset.on_grounded = lua::hasfield(L, "on_grounded");
funcsset.on_despawn = lua::hasfield(L, "on_despawn");
lua::pop(L, 2);
return entityenv;
}