update entity.spawn(...): now returns an Entity instead of id
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@@ -31,8 +31,8 @@ static int l_spawn(lua::State* L) {
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auto defname = lua::tostring(L, 1);
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auto& def = content->entities.require(defname);
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auto pos = lua::tovec3(L, 2);
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auto id = level->entities->spawn(def, pos);
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return lua::pushinteger(L, id);
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level->entities->spawn(def, pos);
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return 1;
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}
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static int l_despawn(lua::State* L) {
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