update entity.spawn(...): now returns an Entity instead of id
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@@ -271,6 +271,7 @@ scriptenv scripting::on_entity_spawn(const EntityDef& def, entityid_t eid, entit
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lua::pushenv(L, *entityenv);
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funcsset.on_grounded = lua::hasfield(L, "on_grounded");
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funcsset.on_despawn = lua::hasfield(L, "on_despawn");
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lua::pop(L, 2);
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return entityenv;
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}
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