inventory

This commit is contained in:
lllzebralll
2022-11-19 02:21:15 +03:00
parent b1e5a3c6fb
commit d2416946d9
9 changed files with 213 additions and 100 deletions
+62 -2
View File
@@ -261,8 +261,8 @@ void Batch2D::blockSprite(float x, float y, float w, float h, int atlasRes, int
}
void Batch2D::rect(float x, float y, float w, float h,
float u, float v, float tx, float ty,
float r, float g, float b, float a){
float u, float v, float tx, float ty,
float r, float g, float b, float a){
if (index + 6*VERTEX_SIZE >= capacity)
render();
vertex(x, y, u, v+ty, r,g,b,a);
@@ -274,6 +274,66 @@ void Batch2D::rect(float x, float y, float w, float h,
vertex(x+w, y+h, u+tx, v, r,g,b,a);
}
void Batch2D::rect(float x, float y, float w, float h,
float r0, float g0, float b0,
float r1, float g1, float b1,
float r2, float g2, float b2,
float r3, float g3, float b3,
float r4, float g4, float b4, int sh){
if (index + 30*VERTEX_SIZE >= capacity)
render();
vec2 v0 = vec2(x+h/2,y+h/2);
vec2 v1 = vec2(x+w-sh,y);
vec2 v2 = vec2(x+sh,y);
vec2 v3 = vec2(x,y+sh);
vec2 v4 = vec2(x,y+h-sh);
vec2 v5 = vec2(x+sh,y+h);
vec2 v6 = vec2(x+w-h/2,y+h/2);
vec2 v7 = vec2(x+w-sh,y+h);
vec2 v8 = vec2(x+w,y+h-sh);
vec2 v9 = vec2(x+w,y+sh);
vertex(v0, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v6, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v1, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v0, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v1, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v2, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v0, vec2(0, 0), r0,g0,b0,1.0f);
vertex(v2, vec2(0, 0), r0,g0,b0,1.0f);
vertex(v3, vec2(0, 0), r0,g0,b0,1.0f);
vertex(v0, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v3, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v4, vec2(0, 0), r1,g1,b1,1.0f);
vertex(v0, vec2(0, 0), r2,g2,b2,1.0f);
vertex(v4, vec2(0, 0), r2,g2,b2,1.0f);
vertex(v5, vec2(0, 0), r2,g2,b2,1.0f);
vertex(v0, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v5, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v6, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v6, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v5, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v7, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v6, vec2(0, 0), r4,g4,b4,1.0f);
vertex(v7, vec2(0, 0), r4,g4,b4,1.0f);
vertex(v8, vec2(0, 0), r4,g4,b4,1.0f);
vertex(v6, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v8, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v9, vec2(0, 0), r3,g3,b3,1.0f);
vertex(v6, vec2(0, 0), r2,g2,b2,1.0f);
vertex(v9, vec2(0, 0), r2,g2,b2,1.0f);
vertex(v1, vec2(0, 0), r2,g2,b2,1.0f);
}
void Batch2D::render() {
mesh->reload(buffer, index / VERTEX_SIZE);
mesh->draw(GL_TRIANGLES);