inventory
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+3
-1
@@ -13,12 +13,14 @@ public:
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int textureFaces[6]; // -x,x, -y,y, -z,z
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unsigned char emission[3];
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unsigned char drawGroup = 0;
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unsigned char model = 1; // 0:None 1:Block 2:XSprite
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bool lightPassing = false;
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bool skyLightPassing = false;
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bool obstacle = true;
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bool selectable = true;
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bool breakable = true;
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unsigned char model = 1;
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float hitboxScale = 1;
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float hitboxY = 1;
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Block(unsigned int id, int texture);
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};
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