inventory
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@@ -37,15 +37,16 @@ public:
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};
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float calc_height(fnl_state *noise, int real_x, int real_z){
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float height = fnlGetNoise3D(noise, real_x*0.0125f*8,real_z*0.0125f*8, 0.0f);
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height += fnlGetNoise3D(noise, real_x*0.025f*8,real_z*0.025f*8, 0.0f)*0.5f;
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height += fnlGetNoise3D(noise, real_x*0.05f*8,real_z*0.05f*8, 0.0f)*0.25f;
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float height = 0;
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height += fnlGetNoise3D(noise, real_x*0.0125f*8-125567,real_z*0.0125f*8+3546, 0.0f);
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height += fnlGetNoise3D(noise, real_x*0.025f*8+4647,real_z*0.025f*8-3436, 0.0f)*0.5f;
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height += fnlGetNoise3D(noise, real_x*0.05f*8-834176,real_z*0.05f*8+23678, 0.0f)*0.25f;
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height += fnlGetNoise3D(noise,
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real_x*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8,real_z*0.1f*8, 0.0f)*50,
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real_z*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8+4363,real_z*0.1f*8, 0.0f)*50,
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real_x*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8-23557,real_z*0.1f*8-6568, 0.0f)*50,
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real_z*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8+4363,real_z*0.1f*8+4456, 0.0f)*50,
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0.0f)*0.1f;
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height += fnlGetNoise3D(noise, real_x*0.1f*8,real_z*0.1f*8, 0.0f)*0.125f;
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height += fnlGetNoise3D(noise, real_x*0.4f*8,real_z*0.4f*8, 0.0f)*0.0625f;
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height += fnlGetNoise3D(noise, real_x*0.1f*8-3465,real_z*0.1f*8+4534, 0.0f)*0.125f;
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height += fnlGetNoise3D(noise, real_x*0.4f*8+4565,real_z*0.4f*8+46456, 0.0f)*0.0625f;
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height += fnlGetNoise3D(noise, real_x*8,real_z*8, 0.0f)*0.03f*(fnlGetNoise3D(noise, -real_x*0.0125f*8-1000,real_z*0.0125f*8+2000, 0.0f)/2+0.5f);
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height *= fnlGetNoise3D(noise, real_x*0.0125f*8+1000,real_z*0.0125f*8+1000, 0.0f)/2+0.5f;
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height += 1.0f;
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@@ -54,14 +55,15 @@ float calc_height(fnl_state *noise, int real_x, int real_z){
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}
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float calc_height_faster(fnl_state *noise, int real_x, int real_z){
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float height = fnlGetNoise3D(noise, real_x*0.0125f*8,real_z*0.0125f*8, 0.0f);
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height += fnlGetNoise3D(noise, real_x*0.025f*8,real_z*0.025f*8, 0.0f)*0.5f;
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height += fnlGetNoise3D(noise, real_x*0.05f*8,real_z*0.05f*8, 0.0f)*0.25f;
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float height = 0;
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height += fnlGetNoise3D(noise, real_x*0.0125f*8-125567,real_z*0.0125f*8+3546, 0.0f);
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height += fnlGetNoise3D(noise, real_x*0.025f*8+4647,real_z*0.025f*8-3436, 0.0f)*0.5f;
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height += fnlGetNoise3D(noise, real_x*0.05f*8-834176,real_z*0.05f*8+23678, 0.0f)*0.25f;
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height += fnlGetNoise3D(noise,
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real_x*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8,real_z*0.1f*8, 0.0f)*50,
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real_z*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8+4363,real_z*0.1f*8, 0.0f)*50,
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real_x*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8-23557,real_z*0.1f*8-6568, 0.0f)*50,
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real_z*0.2f*8 + fnlGetNoise3D(noise, real_x*0.1f*8+4363,real_z*0.1f*8+4456, 0.0f)*50,
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0.0f)*0.1f;
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height += fnlGetNoise3D(noise, real_x*0.1f*8,real_z*0.1f*8, 0.0f)*0.125f;
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height += fnlGetNoise3D(noise, real_x*0.1f*8-3465,real_z*0.1f*8+4534, 0.0f)*0.125f;
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height *= fnlGetNoise3D(noise, real_x*0.0125f*8+1000,real_z*0.0125f*8+1000, 0.0f)/2+0.5f;
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height += 1.0f;
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height *= 64.0f;
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@@ -142,10 +144,10 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cz, int seed){
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}
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if (real_y <= 2)
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id = BLOCK_BEDROCK;
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if ((id == 0) && (real_y > 55) && ((int)(height + 0.5f) == real_y) && ((unsigned short)random() > 56000)){
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if ((id == 0) && (height > 55.5) && ((int)(height + 1) == real_y) && ((unsigned short)random() > 56000)){
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id = BLOCK_GRASS;
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}
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if ((id == 0) && (real_y > 55) && ((int)(height + 0.5f) == real_y) && ((unsigned short)random() > 64000)){
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if ((id == 0) && (height > 55.5) && ((int)(height + 1) == real_y) && ((unsigned short)random() > 64000)){
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id = BLOCK_FLOWER;
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}
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voxels[(y * CHUNK_D + z) * CHUNK_W + x].id = id;
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