Merge pull request #235 from MihailRis/blocks_meta
WorldRegions refactor
This commit is contained in:
+41
-41
@@ -50,17 +50,12 @@ std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
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return data;
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return data;
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}
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}
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WorldRegion::WorldRegion() {
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WorldRegion::WorldRegion()
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chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
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: chunksData(std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)),
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sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
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sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT))
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}
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{}
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WorldRegion::~WorldRegion() {
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WorldRegion::~WorldRegion() {
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for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
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delete[] chunksData[i];
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}
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delete[] sizes;
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delete[] chunksData;
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}
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}
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void WorldRegion::setUnsaved(bool unsaved) {
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void WorldRegion::setUnsaved(bool unsaved) {
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@@ -70,23 +65,22 @@ bool WorldRegion::isUnsaved() const {
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return unsaved;
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return unsaved;
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}
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}
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ubyte** WorldRegion::getChunks() const {
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std::unique_ptr<ubyte[]>* WorldRegion::getChunks() const {
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return chunksData;
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return chunksData.get();
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}
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}
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uint32_t* WorldRegion::getSizes() const {
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uint32_t* WorldRegion::getSizes() const {
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return sizes;
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return sizes.get();
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}
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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size_t chunk_index = z * REGION_SIZE + x;
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index].reset(data);
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chunksData[chunk_index] = data;
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sizes[chunk_index] = size;
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sizes[chunk_index] = size;
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}
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}
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x];
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return chunksData[z * REGION_SIZE + x].get();
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}
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}
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uint WorldRegion::getChunkDataSize(uint x, uint z) {
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uint WorldRegion::getChunkDataSize(uint x, uint z) {
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@@ -109,19 +103,21 @@ WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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std::lock_guard lock(regions.mutex);
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auto found = regions.regions.find(glm::ivec2(x, z));
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auto found = regions.regions.find(glm::ivec2(x, z));
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if (found == regions.regions.end())
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if (found == regions.regions.end()) {
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return nullptr;
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return nullptr;
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}
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return found->second.get();
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return found->second.get();
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}
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}
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WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
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WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
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WorldRegion* region = getRegion(x, z, layer);
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if (auto region = getRegion(x, z, layer)) {
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if (region == nullptr) {
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return region;
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}
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RegionsLayer& regions = layers[layer];
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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std::lock_guard lock(regions.mutex);
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region = new WorldRegion();
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auto region_ptr = std::make_unique<WorldRegion>();
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regions.regions[glm::ivec2(x, z)].reset(region);
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auto region = region_ptr.get();
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}
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regions.regions[{x, z}] = std::move(region_ptr);
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return region;
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return region;
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}
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}
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@@ -153,10 +149,7 @@ inline void calc_reg_coords(
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}
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}
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std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
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std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
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int x,
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int x, int z, uint32_t& length, regfile* rfile
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int z,
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uint32_t& length,
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regfile* rfile
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){
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){
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int regionX, regionZ, localX, localZ;
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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@@ -166,14 +159,14 @@ std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
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/// @brief Read missing chunks data (null pointers) from region file
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/// @brief Read missing chunks data (null pointers) from region file
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void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
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void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
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ubyte** chunks = region->getChunks();
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auto* chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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uint32_t* sizes = region->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
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if (chunks[i] == nullptr) {
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if (chunks[i] == nullptr) {
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chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file).release();
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chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file);
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}
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}
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}
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}
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}
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}
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@@ -295,18 +288,18 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
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char intbuf[4]{};
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char intbuf[4]{};
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uint offsets[REGION_CHUNKS_COUNT]{};
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uint offsets[REGION_CHUNKS_COUNT]{};
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ubyte** region = entry->getChunks();
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auto* region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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ubyte* chunk = region[i];
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ubyte* chunk = region[i].get();
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if (chunk == nullptr){
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if (chunk == nullptr){
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offsets[i] = 0;
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offsets[i] = 0;
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} else {
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} else {
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offsets[i] = offset;
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
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dataio::write_int32_big(compressedSize, reinterpret_cast<ubyte*>(intbuf), 0);
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offset += 4 + compressedSize;
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write(intbuf, 4);
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@@ -314,7 +307,7 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
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}
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}
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
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dataio::write_int32_big(offsets[i], reinterpret_cast<ubyte*>(intbuf), 0);
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file.write(intbuf, 4);
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file.write(intbuf, 4);
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}
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}
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}
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}
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@@ -358,15 +351,20 @@ static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize)
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auto datavec = builder.data();
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auto datavec = builder.data();
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datasize = builder.size();
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datasize = builder.size();
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auto data = std::make_unique<ubyte[]>(datasize);
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auto data = std::make_unique<ubyte[]>(datasize);
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for (uint i = 0; i < datasize; i++) {
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std::memcpy(data.get(), datavec, datasize);
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data[i] = datavec[i];
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}
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return data;
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return data;
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}
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}
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/// @brief Store chunk (voxels and lights) in region (existing or new)
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/// @brief Store chunk data (voxels and lights) in region (existing or new)
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void WorldRegions::put(Chunk* chunk){
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void WorldRegions::put(Chunk* chunk){
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assert(chunk != nullptr);
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assert(chunk != nullptr);
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if (!chunk->flags.lighted) {
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return;
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}
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bool lightsUnsaved = !chunk->flags.loadedLights && doWriteLights;
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if (!chunk->flags.unsaved && !lightsUnsaved) {
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return;
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}
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int regionX, regionZ, localX, localZ;
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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@@ -409,11 +407,12 @@ std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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}
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}
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chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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chunk_inventories_map inventories;
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chunk_inventories_map meta;
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uint32_t bytesSize;
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
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const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
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if (data == nullptr)
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if (data == nullptr) {
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return inventories;
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return meta;
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}
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ByteReader reader(data, bytesSize);
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ByteReader reader(data, bytesSize);
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int count = reader.getInt32();
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int count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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@@ -423,9 +422,9 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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reader.skip(size);
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reader.skip(size);
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auto inv = std::make_shared<Inventory>(0, 0);
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auto inv = std::make_shared<Inventory>(0, 0);
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inv->deserialize(map.get());
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inv->deserialize(map.get());
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inventories[index] = inv;
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meta[index] = inv;
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}
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}
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return inventories;
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return meta;
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}
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}
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void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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@@ -466,8 +465,9 @@ void WorldRegions::write() {
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bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
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bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
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size_t sep = name.find('_');
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size_t sep = name.find('_');
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if (sep == std::string::npos || sep == 0 || sep == name.length()-1)
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if (sep == std::string::npos || sep == 0 || sep == name.length()-1) {
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return false;
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return false;
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}
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try {
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try {
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x = std::stoi(name.substr(0, sep));
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x = std::stoi(name.substr(0, sep));
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z = std::stoi(name.substr(sep+1));
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z = std::stoi(name.substr(sep+1));
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@@ -38,8 +38,8 @@ public:
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};
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};
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class WorldRegion {
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class WorldRegion {
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ubyte** chunksData;
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std::unique_ptr<std::unique_ptr<ubyte[]>[]> chunksData;
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uint32_t* sizes;
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std::unique_ptr<uint32_t[]> sizes;
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bool unsaved = false;
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bool unsaved = false;
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public:
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public:
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WorldRegion();
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WorldRegion();
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@@ -52,7 +52,7 @@ public:
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void setUnsaved(bool unsaved);
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void setUnsaved(bool unsaved);
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bool isUnsaved() const;
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bool isUnsaved() const;
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ubyte** getChunks() const;
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std::unique_ptr<ubyte[]>* getChunks() const;
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uint32_t* getSizes() const;
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uint32_t* getSizes() const;
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};
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};
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@@ -113,8 +113,11 @@ bool Chunk::decode(const ubyte* data) {
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ubyte bst1 = data[CHUNK_VOL*2 + i];
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ubyte bst1 = data[CHUNK_VOL*2 + i];
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ubyte bst2 = data[CHUNK_VOL*3 + i];
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ubyte bst2 = data[CHUNK_VOL*3 + i];
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vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
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vox.id = (static_cast<blockid_t>(bid1) << 8) |
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vox.state = int2blockstate((blockstate_t(bst1) << 8) | (blockstate_t(bst2)));
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static_cast<blockid_t>(bid2);
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vox.state = int2blockstate(
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(static_cast<blockstate_t>(bst1) << 8) |
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static_cast<blockstate_t>(bst2));
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}
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}
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return true;
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return true;
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}
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}
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@@ -122,8 +125,8 @@ bool Chunk::decode(const ubyte* data) {
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void Chunk::convert(ubyte* data, const ContentLUT* lut) {
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void Chunk::convert(ubyte* data, const ContentLUT* lut) {
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for (uint i = 0; i < CHUNK_VOL; i++) {
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for (uint i = 0; i < CHUNK_VOL; i++) {
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// see encode method to understand what the hell is going on here
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// see encode method to understand what the hell is going on here
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blockid_t id = ((blockid_t(data[i]) << 8) |
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blockid_t id = ((static_cast<blockid_t>(data[i]) << 8) |
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blockid_t(data[CHUNK_VOL+i]));
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static_cast<blockid_t>(data[CHUNK_VOL+i]));
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blockid_t replacement = lut->getBlockId(id);
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blockid_t replacement = lut->getBlockId(id);
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data[i] = replacement >> 8;
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data[i] = replacement >> 8;
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data[CHUNK_VOL+i] = replacement & 0xFF;
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data[CHUNK_VOL+i] = replacement & 0xFF;
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+14
-10
@@ -5,8 +5,9 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <unordered_map>
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#include <unordered_map>
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#include "../constants.hpp"
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#include "voxel.hpp"
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#include "voxel.hpp"
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#include "../constants.hpp"
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#include "../lighting/Lightmap.hpp"
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#include "../lighting/Lightmap.hpp"
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inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
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inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
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@@ -15,6 +16,10 @@ class Lightmap;
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class ContentLUT;
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class ContentLUT;
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class Inventory;
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class Inventory;
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namespace dynamic {
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class Map;
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}
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using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
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using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
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class Chunk {
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class Chunk {
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@@ -32,7 +37,7 @@ public:
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bool loadedLights: 1;
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bool loadedLights: 1;
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} flags {};
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} flags {};
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/* Block inventories map where key is index of block in voxels array */
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/// @brief Block inventories map where key is index of block in voxels array
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chunk_inventories_map inventories;
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chunk_inventories_map inventories;
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Chunk(int x, int z);
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Chunk(int x, int z);
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@@ -44,14 +49,15 @@ public:
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// unused
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// unused
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std::unique_ptr<Chunk> clone() const;
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std::unique_ptr<Chunk> clone() const;
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/* Creates new block inventory given size
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/// @brief Creates new block inventory given size
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@return inventory id or 0 if block does not exists */
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/// @return inventory id or 0 if block does not exists
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void addBlockInventory(std::shared_ptr<Inventory> inventory,
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void addBlockInventory(
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uint x, uint y, uint z);
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std::shared_ptr<Inventory> inventory, uint x, uint y, uint z
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|
);
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void removeBlockInventory(uint x, uint y, uint z);
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void removeBlockInventory(uint x, uint y, uint z);
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void setBlockInventories(chunk_inventories_map map);
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void setBlockInventories(chunk_inventories_map map);
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/* @return inventory bound to the given block or nullptr */
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/// @return inventory bound to the given block or nullptr
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std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
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std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
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inline void setModifiedAndUnsaved() {
|
inline void setModifiedAndUnsaved() {
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@@ -61,9 +67,7 @@ public:
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std::unique_ptr<ubyte[]> encode() const;
|
std::unique_ptr<ubyte[]> encode() const;
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|
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/**
|
/// @return true if all is fine
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* @return true if all is fine
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|
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**/
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|
||||||
bool decode(const ubyte* data);
|
bool decode(const ubyte* data);
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||||||
|
|
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static void convert(ubyte* data, const ContentLUT* lut);
|
static void convert(ubyte* data, const ContentLUT* lut);
|
||||||
|
|||||||
@@ -497,14 +497,9 @@ void Chunks::saveAndClear(){
|
|||||||
for (size_t i = 0; i < volume; i++){
|
for (size_t i = 0; i < volume; i++){
|
||||||
Chunk* chunk = chunks[i].get();
|
Chunk* chunk = chunks[i].get();
|
||||||
chunks[i] = nullptr;
|
chunks[i] = nullptr;
|
||||||
if (chunk == nullptr || !chunk->flags.lighted)
|
if (chunk) {
|
||||||
continue;
|
|
||||||
|
|
||||||
bool lightsUnsaved = !chunk->flags.loadedLights &&
|
|
||||||
worldFiles->doesWriteLights();
|
|
||||||
if (!chunk->flags.unsaved && !lightsUnsaved)
|
|
||||||
continue;
|
|
||||||
regions.put(chunk);
|
regions.put(chunk);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
chunksCount = 0;
|
chunksCount = 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -59,8 +59,10 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
|
|||||||
auto data = regions.getChunk(chunk->x, chunk->z);
|
auto data = regions.getChunk(chunk->x, chunk->z);
|
||||||
if (data) {
|
if (data) {
|
||||||
chunk->decode(data.get());
|
chunk->decode(data.get());
|
||||||
|
|
||||||
auto invs = regions.fetchInventories(chunk->x, chunk->z);
|
auto invs = regions.fetchInventories(chunk->x, chunk->z);
|
||||||
chunk->setBlockInventories(std::move(invs));
|
chunk->setBlockInventories(std::move(invs));
|
||||||
|
|
||||||
chunk->flags.loaded = true;
|
chunk->flags.loaded = true;
|
||||||
for(auto& entry : chunk->inventories) {
|
for(auto& entry : chunk->inventories) {
|
||||||
level->inventories->store(entry.second);
|
level->inventories->store(entry.second);
|
||||||
|
|||||||
+5
-13
@@ -35,12 +35,10 @@ World::World(
|
|||||||
) : name(std::move(name)),
|
) : name(std::move(name)),
|
||||||
generator(std::move(generator)),
|
generator(std::move(generator)),
|
||||||
seed(seed),
|
seed(seed),
|
||||||
settings(settings),
|
|
||||||
content(content),
|
content(content),
|
||||||
packs(packs)
|
packs(packs),
|
||||||
{
|
wfile(std::make_unique<WorldFiles>(directory, settings.debug))
|
||||||
wfile = std::make_unique<WorldFiles>(directory, settings.debug);
|
{}
|
||||||
}
|
|
||||||
|
|
||||||
World::~World(){
|
World::~World(){
|
||||||
}
|
}
|
||||||
@@ -57,16 +55,10 @@ void World::write(Level* level) {
|
|||||||
auto& regions = wfile->getRegions();
|
auto& regions = wfile->getRegions();
|
||||||
|
|
||||||
for (size_t i = 0; i < chunks->volume; i++) {
|
for (size_t i = 0; i < chunks->volume; i++) {
|
||||||
auto chunk = chunks->chunks[i];
|
if (auto chunk = chunks->chunks[i]) {
|
||||||
if (chunk == nullptr || !chunk->flags.lighted)
|
|
||||||
continue;
|
|
||||||
bool lightsUnsaved = !chunk->flags.loadedLights &&
|
|
||||||
settings.debug.doWriteLights.get();
|
|
||||||
if (!chunk->flags.unsaved && !lightsUnsaved)
|
|
||||||
continue;
|
|
||||||
regions.put(chunk.get());
|
regions.put(chunk.get());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
wfile->write(this, content);
|
wfile->write(this, content);
|
||||||
auto playerFile = dynamic::Map();
|
auto playerFile = dynamic::Map();
|
||||||
|
|
||||||
|
|||||||
@@ -30,7 +30,6 @@ class World : Serializable {
|
|||||||
std::string name;
|
std::string name;
|
||||||
std::string generator;
|
std::string generator;
|
||||||
uint64_t seed;
|
uint64_t seed;
|
||||||
EngineSettings& settings;
|
|
||||||
const Content* const content;
|
const Content* const content;
|
||||||
std::vector<ContentPack> packs;
|
std::vector<ContentPack> packs;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user