Added sky lights multiplier track bar
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@@ -109,6 +109,8 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool occlusion)
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const Viewport& viewport = pctx.getViewport();
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int displayWidth = viewport.getWidth();
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int displayHeight = viewport.getHeight();
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float skyLightMutliplier = level->skyLightMutliplier;
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{
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GfxContext ctx = pctx.sub();
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ctx.depthTest(true);
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@@ -117,6 +119,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool occlusion)
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EngineSettings& settings = engine->getSettings();
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vec3 skyColor(0.7f, 0.81f, 1.0f);
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skyColor *= skyLightMutliplier;
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Window::setBgColor(skyColor);
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Window::clear();
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@@ -128,7 +131,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool occlusion)
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shader->uniformMatrix("u_proj", camera->getProjection());
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shader->uniformMatrix("u_view", camera->getView());
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shader->uniform1f("u_gamma", 1.6f);
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shader->uniform3f("u_skyLightColor", 1.1f,1.1f,1.1f);
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shader->uniform3f("u_skyLightColor", vec3(1.1f) * skyLightMutliplier);
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shader->uniform3f("u_fogColor", skyColor);
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shader->uniform1f("u_fogFactor", fogFactor);
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shader->uniform1f("u_fogCurve", settings.graphics.fogCurve);
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