Merge branch 'main' into item-models
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@@ -44,6 +44,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
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def.rt.hitboxes[i].push_back(aabb);
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}
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}
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} else {
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def.rt.hitboxes->emplace_back(AABB(glm::vec3(1.0f)));
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}
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blockDefsIndices.push_back(&def);
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@@ -34,6 +34,14 @@ static int l_def_name(lua::State* L) {
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}
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return 0;
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}
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static int l_def_hitbox(lua::State* L) {
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if (auto def = require_entity_def(L)) {
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return lua::pushvec(L, def->hitbox);
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}
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return 0;
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}
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static int l_defs_count(lua::State* L) {
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return lua::pushinteger(L, indices->entities.count());
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}
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@@ -202,6 +210,7 @@ const luaL_Reg entitylib[] = {
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{"exists", lua::wrap<l_exists>},
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{"def_index", lua::wrap<l_def_index>},
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{"def_name", lua::wrap<l_def_name>},
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{"def_hitbox", lua::wrap<l_def_hitbox>},
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{"get_def", lua::wrap<l_get_def>},
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{"defs_count", lua::wrap<l_defs_count>},
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{"spawn", lua::wrap<l_spawn>},
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@@ -1,4 +1,6 @@
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#include "EntityDef.hpp"
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void EntityDef::cloneTo(EntityDef& dst) {
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dst.components = components;
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dst.bodyType = bodyType;
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@@ -8,5 +10,4 @@ void EntityDef::cloneTo(EntityDef& dst) {
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dst.skeletonName = skeletonName;
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dst.blocking = blocking;
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dst.save = save;
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}
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}
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@@ -45,7 +45,7 @@ struct EntityDef {
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} skeleton;
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struct {
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bool velocity = true;
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bool settings = false;
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bool settings = true;
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} body;
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} save {};
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@@ -21,7 +21,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
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bool entities
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) {
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auto start = glm::min(a, b);
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auto size = glm::abs(a - b);
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auto size = glm::abs(a - b) + 1;
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if (crop) {
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VoxelsVolume volume(size.x, size.y, size.z);
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