Merge branch 'main' into item-models

This commit is contained in:
MihailRis
2024-10-29 23:05:14 +03:00
11 changed files with 45 additions and 19 deletions
+2
View File
@@ -44,6 +44,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
def.rt.hitboxes[i].push_back(aabb);
}
}
} else {
def.rt.hitboxes->emplace_back(AABB(glm::vec3(1.0f)));
}
blockDefsIndices.push_back(&def);
@@ -34,6 +34,14 @@ static int l_def_name(lua::State* L) {
}
return 0;
}
static int l_def_hitbox(lua::State* L) {
if (auto def = require_entity_def(L)) {
return lua::pushvec(L, def->hitbox);
}
return 0;
}
static int l_defs_count(lua::State* L) {
return lua::pushinteger(L, indices->entities.count());
}
@@ -202,6 +210,7 @@ const luaL_Reg entitylib[] = {
{"exists", lua::wrap<l_exists>},
{"def_index", lua::wrap<l_def_index>},
{"def_name", lua::wrap<l_def_name>},
{"def_hitbox", lua::wrap<l_def_hitbox>},
{"get_def", lua::wrap<l_get_def>},
{"defs_count", lua::wrap<l_defs_count>},
{"spawn", lua::wrap<l_spawn>},
+3 -2
View File
@@ -1,4 +1,6 @@
#include "EntityDef.hpp"
void EntityDef::cloneTo(EntityDef& dst) {
dst.components = components;
dst.bodyType = bodyType;
@@ -8,5 +10,4 @@ void EntityDef::cloneTo(EntityDef& dst) {
dst.skeletonName = skeletonName;
dst.blocking = blocking;
dst.save = save;
}
}
+1 -1
View File
@@ -45,7 +45,7 @@ struct EntityDef {
} skeleton;
struct {
bool velocity = true;
bool settings = false;
bool settings = true;
} body;
} save {};
+1 -1
View File
@@ -21,7 +21,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
bool entities
) {
auto start = glm::min(a, b);
auto size = glm::abs(a - b);
auto size = glm::abs(a - b) + 1;
if (crop) {
VoxelsVolume volume(size.x, size.y, size.z);