WorldRenderer and HudRenderer classes
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@@ -300,7 +300,7 @@ inline void _renderXBlock(std::vector<float>& buffer, int x, int y, int z, const
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float xs = (float)(char)rand / 512;
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float zs = (float)(char)(rand >> 8) / 512;
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if (block->type != 2){
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if (block->model != 2){
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return;
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}
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